Colores, tipografía, texturas y componentes unificados
opacity:0 → 1, translateY(16px) → 0opacity 0.5s ease 0.15stransform 0.5s cubic-bezier(.22,1,.36,1) 0.15s
perspective(600px) rotateY(2deg) rotateX(-1deg) scale(1.01)opacity 0.3s ease + scale(0.95) → scale(1)IcosahedronGeometry(1.6, 0)MeshStandardMaterial wireframe + emissiveSphereGeometry(0.25) rgba(181,213,200,0.3)translateX(-20vw) on content opentranslateY(-30svh) scale(0.7)